Full-Frontal Fury will be a comparative game media analysis on two of my most favourite game series ever: Ratchet & Clank and Crash Bandicoot. Using specific examples from the games, such as video clips and still images, I will investigate both sides of the argument as to whether cartoonish graphics can make one feel different about violence in games. All in all, I do believe cartoonish violence is tame compared to realistic violence in games, but exploring both sides of the argument will add comprehension to the artefact.
There are a multitude of paratexts I will utilise to support my case such as: walkthroughs (still images and video clips), reviews and online discussions. Using academic sources, websites and news articles will solidify my case and argument better too.
There are a few structural aspects of Crash Bandicoot and Ratchet & Clank that can be taken into account on the topic of cartoon violence. These include: graphics, level design and controls. The design of a level determines the quantity of violence that will be imposed on the character. On the other hand, the controls determine which attacks the character employs and how violent they can be perceived. Moreover, how the player controls the character determines which hazardous area they will fall into.
Having primary data for the game media analysis will be beneficial as I can gather first-hand data regarding my chosen topic. Gathering opinions by individuals can add validity and reliability to the digital artefact. I will use polls to my advantage and ask questions to individuals their thoughts on cartoonish violence, the extent to how violent my chosen games are and so forth.
Both Crash Bandicoot and Ratchet & Clank follow the orthodox narrative format as they have storylines which go in chronological order. The theme of heroism is strongly present in both game series and gamers can make sense of how dreadful series of events can occur in day-to-day life. Both Crash and Ratchet are the protagonists in their respective games and are male, which implies that they are stereotypically more ‘herioic’ and ‘daring’.
The notion of FIST is applicable to my artefact:
Fast– Tumblr is quick to use, it takes seconds to upload each post and uploading still images and videos there is fast. All of these aspects will save time.
Inexpensive– Tumblr is a free application and the game media texts I’m using are free too.
Simple and Tiny– Conveying ideas and analysis through social media posts is simple yet effective.